VR Infinity 2.0 Training

Welcome to "VR Infinity 2.0 Training"

With the launch of VR Infinity 2.0 on July 10, we have put together this pre-release training course to inform you of all the new features and workflows to have you up and running starting on day 1.

After the 2.0 release, there will be opportunity to join a WebEx, where you'll have the opportunity to ask questions. You can sign up to receive information on it at the end of the course.

VRInfinity Cloud Portal

New VR INFINITY Cloud: User Interface - Tutorial

Click to play video tutorial

Key differences between 1.4 and 2.0

The look of your home page has changed

  • 1.4: Projects Collections and Assets were located at the top of the screen
  • 2.0 Projects Tab is located on the left side of the screen and Assets and Collections have been combined into a new Library Tab

Click the button that houses Assets, Collections, and Licensed Stores

What content is located in your library?

  • Assets only
  • Collections only
  • Assets, Collections, and Scenes
  • Books

What is stored in your projects tab?

  • A. Projects you create
  • B. Projects that are shared with you
  • C. Both A and B
  • D. Neither A or B

Creating a New Project

Innovation Project flow - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

Creating a new project:

  • 1.4: You had to duplicate a store and the store could not be changed 
  • 2.0: You create a new project and you can add a store and that store can be exchanged with a different store at any time

Projects act as folders:

  • 1.4: a project was one specific store with content
  • 2.0: a project is a folder that contains all your assets, collections, and scenes. Items can be added and changed at any time

Click the button allows you to create a new project?

Rearrange the below steps in order to create and launch a new project.

  • Click the "Create New" button under the "Project" tab
  • Select the "Scene" tab
  • Click "Add scene from Library" Button
  • Add Collection or Assets under appropriate tabs
  • Launch project by Clicking on the "View" Icon

Uploading Content or Assets

User content creation (Assets) - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

You can add objects directly into the cloud

  • 1.4: you needed to use the asset uploading tool to upload objects
  • 2.0: create and upload files directly in the cloud

Rearrange the steps below so that you can upload a new asset

  • Click on the assets tab in your library tab
  • Select the Upload button and pick the asset type
  • Name your asset and upload the files
  • Set a thumbnail
  • If applicable add the asset to your project's collection

What are the two ways you can get content into VR Infinity?

  • Asset Upload tool
  • You can't. Admins are the only ones that can create and upload content
  • Directly under the assets and collections tabs
  • It's too difficult to explain

VR Infinity player: Overview

VR Infinity player: User Interface - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

New and improved UI

Navigation menu:

  • 1.4: Popped up in middle of the screen hindering sight on occasion
  • 2.0: Docked to the top right

Context Menu:

  • 1.4: Popped up in the middle of the screen hindering sight on occasion. 
  • 2.0: Docked to the right side of the screen.  Some object selections have multiple layers in the context menu

Where can you find the download for the VR Infinity player?

Click on the menu icon that holds your planograms, products, and assets.

Click on the navigation menu

Working with Planograms: Placing and Editing

Working with Planograms - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

Placing a planogram:

  • 1.4: Make the wall paper merchandisable
  • 2.0: Drag and drop the planogram onto the bay. Wall paper automatically disappears. 


Loading a planogram:

  • 1.4: You have to select visualize planograms from your setting icon
  • 2.0: Planograms load automatically on scene launch


Arrange the steps below so that are in the correct order to place a planogram into your scene

  • Navigate to the aisle, end cap, or object where the planogram will be deployed
  • Open the menu catalogue
  • Find the correct planogram in your catelogue and drag into on the correct bay

Click the icon on the context menu that will allow you to edit the planogram

True or False

  • You can add planogram variants to your scene from your menu catalog

What happens to the wallpaper when you add a planogram on top of it?

  • It disappears automatically
  • It covers up your planogram
  • You can’t add a planogram to it until you make the wall paper merchandisable
  • You have to delete the wall paper first

Working with Objects in the Scene

Working with objects in the scene - Tutorial

Working with Objects 

Key differences between 1.4 and 2.0

Editing Objects:

  • 1.4: You could not edit objects
  • 2.0: You can edit the size of all objects and the texture of simple objects

Placing planograms on objects:

  • 1.4: You could not place a planogram on an object
  • 2.0: You can drag and drop a planogram on to objects

Pick which object you can change the TEXTURE of directly in the player

How do you select an object within an object?

  • Select the outer object, press ALT, select the inner object
  • You must move the outer object out of the way first
  • Try to click on it from different angles

Select the icon that will group the selected objects together

What menu holds all your objects?

Data Visualizations

DataViz - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

Uploading Data:

  • 1.4: Hard to customize. Had to be created in the psa file
  • 2.0: Can upload a CSV file as an asset to create custom data

Colorizing Data:

  • 1.4: Had to change the code in a JSON file
  • 2.0: Can change the color right in the VR Infinity player. No coding required

What is the only column that is required when uploading a new dataViz CSv file?

Arrange the steps below to create a new DataViz asset

  • Create your data file in excel
  • Navigate to the asset tab in your project
  • Click upload and select "DataViz Source"
  • Upload your CSV file
  • Click "create" to save

Arrange the steps below to change the color that your product displays when using the data viz tool

  • Click on to the planogram to bring up the editing menu
  • Click the dataviz icon from the editing menu
  • Select the category that you want to edit
  • Click on the color box on the legend/key
  • Pick your new color and click save

Working with Scenery Switches

Scenery Switches - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

Creating switches:

  • 1.4: Needed to manually add items to a switch. 
  • 2.0: Items are added automatically

Original scene switches:

  • 1.4: Only one switch added and you didn't have the ability to create a fresh unedited switch if you had already made edits to the original switch
  • 2.0: Initial scene and a scenery switch come preloaded. The initial scene is an unedited version of the scene and any new switch you add is copied from the unedited initial scene. 

Copy items from one switch to another:

  • 1.4: Could not copy assets from one switch to another
  • 2.0: You can copy assets and groups of assets from one switch to another


Choose the correct drop down to complete the statement

Objects are added to a switch any time it is moved. 

What are the 2 types of switches that are automatically created with each project (Select all that apply)

  • Initial Scene
  • Scenery Switch
  • Proposal -ON
  • Proposal - OFF
  • No switches are automatically added

Match the term to the definition

  • Initial Scene
    This is how your scene appears with no added items, and no items moved.
  • Scenery Switch
    The first switch that contains any changes you make to the scene. Can add more scenery switches to showcase your different proposals

Arrange the steps below in order to create 2 different proposals

  • Click on the switches icon on the navigation menu
  • Either duplicate a previous switch or create a new one (which will duplicate the initial scene)
  • On the first switch create the first proposal
  • On the second switch create the 2nd proposal

Creating Flythroughs

Fly-through- Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

Replaying flythroughs:

  • 1.4: If you clicked out of a flythrough the flythrough could not be restarted from where you clicked out of it
  • 2.0: You can pause a flythrough and move  through the scene and when you want to restart the flythrough again just click anywhere on the scene. 

Fill in the blanks

When recording your flythrough you can jump to and flip through  that you have set up in the project. 

Select the flythrough icon

True or False

  • Flythroughs will record time in which you are standing still

Sharing Projects Externally

External Sharing - Tutorial

Click play to watch video tutorial

Arrange the below items in order to share a project externally

  • On the project's main page click the share icon
  • Choose the "create external link" option
  • Type in a password, a new name, and select an expiration date
  • Send the sharing link and the password to the individual you are sharing the project with

Click the button that will bring up the sharing options

Content Management and Internal Sharing

Content Management and Internal Sharing - Tutorial

Click play to watch video tutorial

True or False

  • Only the creator of content can revoke access to content once it has been shared with someone
  • You can only share to user groups and NOT individual users

Match the type of access to what you are able to do with that access

  • Read Access
    You can see and view content
  • Edit Access
    You can make changes to content including adding and deleting items
  • Share Access
    You can share the content with other people in your organization

Click on the the spot that will allow you to share the "New Tea Products" collection

Offline Projects

Offline projects - Tutorial

Click play to watch video tutorial

Key differences between 1.4 and 2.0

Downloading an offline project:

  • 1.4: Download icon was located on the project portal's home screen
  • 2.0: Download icon is located in the VR Infinity player under the actions icon on the navigation menu

Opening an offline project:

  • 1.4: System created a zip file that you had to extract. Took several hours
  • 2.0: System downloads a project to the downloads section on your computer and you can play it from your VR Infinity player. Takes minutes

Choose the correct drop down options

The "go offline" button is located in  under the  

Future 2.0 release communication and WebEx information

Please provide your name and email so we can invite you to the 2.0 post release WebEx

Any additional comments?